AI Insights · Timothy · July 2021
Top 5 Sandbox Games Performance on Unified Platform in Kuwait Q2 2021
In Q2 2021, the top sandbox games in Kuwait displayed varied trends in weekly downloads, revenue, and active users, with [Roblox](https://app.sensortower.com/overview/55d3a1a802ac64350a000d6e?country=US) leading in revenue and active users.
The second quarter of 2021 saw interesting performance metrics for the top 5 sandbox games on a unified platform in Kuwait. Data from Sensor Tower reveals trends in weekly downloads, revenue, and active users for Roblox, Minecraft, Blockman GO, Growtopia, and Block Craft 3D: Building Games.
Roblox from Roblox Corporation showed a significant increase in weekly revenue, peaking at around $102K in the week of May 10. Weekly downloads ranged from 5.1K to 6.5K, with a notable peak in the last week of May. The game also maintained a high level of weekly active users, reaching approximately 154K by the end of June.
Minecraft by Mojang experienced steady weekly revenue, peaking at $4.5K in mid-June. Weekly downloads fluctuated between 1.5K and 1.9K, with a slight peak in the first week of June. The game maintained a consistent number of weekly active users, averaging around 34K throughout the quarter.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. saw a sharp increase in weekly revenue, reaching $684 in the last week of May. Weekly downloads showed a gradual increase, peaking at 1.2K in early June. Weekly active users followed an upward trend, reaching around 6.9K by mid-June.
Growtopia by Ubisoft had varied weekly revenue, with a notable peak of $892 in mid-April. Weekly downloads were relatively low, peaking at 51 in mid-April. The game’s weekly active users showed a downward trend, dropping from 72 at the start of the quarter to 43 by the end of June.
Block Craft 3D: Building Games from Wildlife Studios displayed moderate weekly revenue, peaking at $305 in late April. Weekly downloads saw a peak of 2.8K in the last week of June. The game maintained a steady number of weekly active users, with a peak of 19.4K at the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.